An experienced 3D/2D artist (including DTP) and game developer. A wannabe writer in my free time.
I worked in various graphics related software for the last 12 years, and I’ve spend the last 6 in Blender.
In the Blender environment, I worked creatively with both computer game assets (high-poly and low-poly – inanimate objects, and organic/mechanical beings including rigging) and complex high-quality scenes designed for ray-tracing based rendering. I’ve also managed to sufficiently master complex animations (including the usage of motion-capture data).
I posses immense experience when it comes to creating assets for the Unity 3D engine (the specular workflow and the metallic workflow in the highest efficiency). Asset creation from concept, through high-poly, to a production ready optimized object.
- Knowledge of SCRUM. Experience in working in SCRUM teams. Currently as a Scrum Master in a multi-lingual team (achievements: 400 – 500% productivity increase, removing the need for overtime work, decreasing developers stress to acceptable levels).
- Experience with small scale marketing campaigns. Natural and efficient handling of Public Relations issues.
- Massive general knowledge allowing an analytical approach to the projects and competent execution.
- Good knowledge of the Python programming/scripting language.